The Project
As a frequent user of the app, I often found that the user experience was lacking. Parts of the app were hard to navigate, unforgiving to mistakes and had some instances of dead ends during the ordering process. I set out to build an app that would be more user-friendly and intuitive.

User Research
I first conducted a series of contextual interviews to get a better sense of what participants expect when using a mobile ordering app. Participants stated they gravitated to apps that featured deals, had a rewards system in place and allowed them to complete their order quickly. Based off of the information I gathered there, I was able to create a user persona and a list of user requirements.
The Challenges
One of the main pain points with the app was the information architecture. For example, whenever I would try to edit my order after arriving at the order summary screen, I would have to start the ordering process all over again. This process makes the user reselect the time they want to pick up their order every time there is a change. To solve this, I reorganizing the architecture of the app to create a better flow. Now the user is able to toggle back and forth between the sections without having to resubmit information.​​​​​​​
The Solution
Participants of my contextual interviews emphasized that they liked apps that offered deals and coupons. I started sketching what that experience would look like on the app. I then built a paper prototype to demonstrate the flow of the user opening the app, selecting a deal and continuing through the checkout process.
After conducting usability testing on several versions of the prototype, I came up with a final version that included all of the feedback I was given by participants. This prototype features a better checkout experience than what the app currently has and is more intuitive to the user’s needs.
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